

Blending animation and having stop animations and having different animations make the movement feel very different than Diablo III. “We’ve added a lot of animation technology.

The game will now feel smoother thanks to some new animation techniques. Lastly, Blizzard was also able to improve environmental destructibility and the game’s animations thanks to the new engine. Having the ability to dynamically change weather based on abilities is fun because there are a lot of things that we can do with that.” “When you cast Cataclysm, no matter what is going on in the world it brings the rain and storms with it.

As Diablo 4’s Art Director John Mueller said: The camera can also automatically zoom out during World Bosses so it can show a larger area.Īnother area from which Diablo 4 will benefit from its new engine is its dynamic weather and the day-night cycles. As such, the team can now have real-time cut-scenes, during which they can use the camera in a more cinematic way. In other words, metal, skin, blood, fur, or hair will now look way more realistic than before.įurthermore, and thanks to this new engine, Blizzard can now experiment with the top-down/isometric viewpoint. What this means is that the team can render things in a more realistic way. While the team did not reveal any specific details, it did state that the game now uses Physically Based Rendering. In an interview with AusGamers, Blizzard confirmed that Diablo 4 will be using a new game engine.
